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Utility/Skills - this is a bit of a miscellaneous category is more a rating of a classes versatility in dealing with the situations which come up during a campaignīuffs/ Heals - the ability to directly help your party members and keeping them alive and doing well in their rolesĬontrol/Debuffs - the ability to stop enemies from hurting you or your allies Tank - the Frontline for the party (High AC, big HP pool, and self-healing type abilities) a rating of survivability
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So while this List will have an overall rating it can further be broken up into roles.ĭPR - the raw damage numbers that a class can put out in combat I am an intermediate player myself (coming from 3.5) but after building characters at various levels in every class my friends to choose from (trying to get a few into D&D) and reading many many great guides, the subject of class tiers keeps coming up and I thought about putting this together, any and all feedback is most welcome.įirst, let me start by saying that the concept of a grade or hierarchy of the classes in D&D is misleading and somewhat pointless because each class fulfills different roles and therefore tier list usually end up rating versatility as opposed to power furthermore given enough levels, equipment, feats and a kindly DM every class can do everything but this for the Min/Maxers out there like myself who just love to optimize. Disclaimer - This is meant to more to a guide to picking a class for new or intermediate players as opposed to a comment on balance (as I actually think all the classes are fairly close in overall power).